Stick-Man

In the art of illustration, it is known that it is laborious to draw the details when drawing a character and this is proportional to the level of complexity he has in his design.

On a rasterized canvas (that is, based on pixels) or on a sheet of paper (traditional illustration), it is easier to add details to a drawing as the canvas is larger (more pixels of resolution or larger sheet size), and obviously, it is more difficult if the canvas is smaller.

The principle just mentioned explains why it is easier, in GTS art, to draw a relative giantess in more detail but relatively tiny people are drawn in less detail.

Explaining it in another way: because the relative giantess occupies more space on canvas, drawing the details is easier (drawing the face, hair, clothing better); however, relatively tiny people, because each of them occupies less space on the canvas, adding details to each one is more complicated (and it is more if the size difference is larger).

Therefore, illustrators must deal with the problem of drawing relatively small people in detail. Some take their time and effort to give them an acceptable amount of detail, however, others seek to "save" their time and effort by drawing what is known as "Stick-Man".

What is a "Stick-Man"?
Under the context of the art of illustration, it means: Drawing that (in the vast majority of cases) schematically represents a human being in a very simple way, using simple lines and very few details.

On some occasions, the stick-men are drawn with clothes. However, these are the most common examples of stick-men:

And why are stick-man drawn?
It depends on the context:
 * If the artist is of a high level (in terms of artistic ability): laziness or lack of time.
 * If the artist is of a low level (in terms of artistic ability): lack of experience or artistic ability.

On some rare occasions they can be used as an "artistic resource", but it will depend on the artist if he manages to execute it well. On rare occasions this artistic resource is used as satire.

Optimal absolute sizes

 * From ultra until super.
 * Not even smaller because the size difference is not enough for the smallest to be drawn with less detail, but doing so would make the drawing horrible.
 * Nor bigger because the smaller ones would be so small that they would not need stick-men to draw them, but simple and pathetic points or simply not even worth drawing.

Optimal relative sizes

 * From 23x to 500x

Optimal special types

 * Relative giantess.

Trivia

 * This trope is only given in illustration, it is not possible to see it in CGI art or photomontages, unless the artist forces it (which would be weird, and if it does, it would look bad).